#ifndef __HELLOWORLD_DIFFCULTYLEVEL_H__
#define __HELLOWORLD_DIFFCULTYLEVEL_H__
#include "basic.h"

#include "GamePlaying.h"
#include "RankList.h"
#include "GameOver.h"

class DifficultyLevel :public CCLayer
{
public:
	DifficultyLevel(void);
	~DifficultyLevel(void);
	void initDifficultLevel();
	void menuCallback(CCObject* pSender);
};
#endif
